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An Idea on the "Turbo" Key possibility
Moderators: da1writer, bluetrane, GSC

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astrocrep
Posted 2004-11-15 9:53 PM (#6643)
Subject: An Idea on the "Turbo" Key possibility


Member

Posts: 9

I believe da1writer mention the desire for a turbo mode, I would most love this. It would make leveling up in an RPG so much easier, amoung other things. It was also said that all a turbo button does is jack up the frameskip to like a 100 or 200 (just guessing).

Admin:

Do you think you could put a small hack into morphgear to allow us to manually enter the framskip? (Or Give us a couple of crazy values).

If we could manuel enter it ourselves, we could give you feedback on what gives the best simulation of a "turbo" mode.

I personally think a small little hack should be fine, (my personal module preferences are: NES,GB,SNES, and GBA)

Thanks alot,

Rich
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da1writer
Posted 2004-11-15 10:06 PM (#6645 - in reply to #6643)
Subject: RE: An Idea on the "Turbo" Key possibility



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Yes I did mention this "turbo" button a long while ago (I don't remember when ya fool !) A few others thought otherwise but Aaron (the administrator) never replied my post... I know he's deeply involved in his next version that will be coming out sooner or later ;). So if you get time to glance on this post Aaron... please reply...
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Administrator
Posted 2004-11-16 4:32 PM (#6655 - in reply to #6643)
Subject: RE: An Idea on the "Turbo" Key possibility



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Jacking up the frameskip on some PPCs isn't likely to do much since (depending on the module), emulation won't run at 60fps even without video.  If you're talking NES or GB it might have a useful effect.  It shouldn't be too hard to add this to a future release.  The input system needs a few modifications to allow for other features to be mapped to keys (like activating turbo, saving a game, pausing, etc.)
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nilroJ
Posted 2004-11-16 5:12 PM (#6658 - in reply to #6655)
Subject: RE: An Idea on the "Turbo" Key possibility



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Administrator - 2004-11-16 10:32 PM
  The input system needs a few modifications to allow for other features to be mapped to keys (like activating turbo, saving a game, pausing, etc.)



and 'pausing' ... :D Great! I am really looking forward to that release
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da1writer
Posted 2004-11-16 7:36 PM (#6661 - in reply to #6643)
Subject: RE: An Idea on the "Turbo" Key possibility



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Specifically, the "turbo" button was an idea for skipping long drawn out scenes (Final Fantasy, Chrono Trigger, haven't you noticed I've been only mentioning SNES games ;), more come to mind.) A turbo button to skip stuff, not make gaming smoother. You'd get Pocket Hackmaster or a new device for that ...
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Administrator
Posted 2004-11-16 9:46 PM (#6669 - in reply to #6661)
Subject: RE: An Idea on the "Turbo" Key possibility



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I understand the reason for turbo, and it's a good one (on the desktop build you can press F5 I believe to enable it).  But, my point is that dropping frames or not drawing video isn't going to give you a turbo mode on a Pocket PC because some of them can't run the emulation fast enough (more than 60fps) to make turbo mode do anything.

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da1writer
Posted 2004-11-16 9:53 PM (#6670 - in reply to #6643)
Subject: RE: An Idea on the "Turbo" Key possibility



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Location: Dell Axim X50v (740 mhz) | Eielson AFB, Alaska
aww man! OK, I'll drop this idea and let alone what needs to be... at least it was an idea... What about this "pause" option in the "Pause Funtion" post in the Feature Request forum... Is it even possible?

Edited by da1writer 2004-11-16 10:02 PM
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Administrator
Posted 2004-11-17 7:40 AM (#6674 - in reply to #6670)
Subject: RE: An Idea on the "Turbo" Key possibility



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Yes, I mentioned previously it would just require some small changes to the input system.
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nilroJ
Posted 2004-11-17 9:21 AM (#6675 - in reply to #6674)
Subject: RE: An Idea on the "Turbo" Key possibility



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Administrator - 2004-11-17 1:40 PM

Yes, I mentioned previously it would just require some small changes to the input system.


:D :D :D
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